What Would a World Look Like Without Magical Thinking?
Jul 19, 2026
Not against imagination, against calling a feeling proof. The shared machinery of church, game worlds, and AI, from someone who has built false realities for 30 years.
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Lane-Breaking: A Manifesto on Psychological Safety and Cross-Disciplinary Work in Game Development, Part 1
Jul 17, 2026
A manifesto on lane-policing, psychological safety, and what it costs studios when polymaths are told to stay in their box.
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Lane-Breaking, Part 2: When One Lens Dominates
Jul 17, 2026
How specialist systems breed bias and why one discipline's lens can quietly dominate all others — and what it costs your team.
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Lane-Breaking, Part 3: Fake Safety, Real Safety, and the Courage to Steward
Jul 17, 2026
Fake safety is fear with better marketing. On psychological safety theater, the difference between stewarding something beloved and building something new.
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Lane-Breaking, Part 4: Polymaths in a Specialist World
Jul 17, 2026
DEI, cultivation, polymaths in small sharp teams, and why the things that got you in trouble in big studios are your badge now.
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The Swarm Doesn't Care What's Inside the Worker
Jul 10, 2026
Everyone's arguing about whether AI replaces the game pipeline. I already built the piece of infrastructure that makes that the wrong question. Here's where BATS goes next.
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Desire and Expectation: The Prison We Build
Jun 19, 2026
Desire and expectation are the walls of the prison we build. A mantra from AAA game development, on burnout, ambition, and knowing which one you're running on.
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Natural Language Infrastructure: Making BATS AI-Callable
Apr 8, 2026
After building a distributed DCC orchestration system, I made it controllable through natural language. Here's how Model Context Protocol (MCP) integration turned BATS into infrastructure that Claude Desktop, Cursor, and VS Code Copilot can operate.
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