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Author : Jonny Galloway

Principal Technical Artist at Bluepoint Games (Sony/PlayStation) | 30+ years AAA development | Real-time rendering, Python tools, procedural worlds

Post by this author

  • When Parallelization IS the Answer: Building BATS
  • Don't Thread What You Can't Parallelize: Qt Async Done Right
  • Python Logging Best Practices for Game Development Tools
  • Working with Image Based Lighting (IBL) in O3DE
  • Image Frequency Separation for Texture Detail Mapping
  • Building PySide2 UIs with ChatGPT Code Generation
  • Welcome to CO3DEX: Technical Art & Real-Time Rendering
  • Views expressed are my own. All opinions are my own. The opinions expressed here belong solely to myself, and do not reflect the views of my current employer Sony Interactive Entertainment (SIE), any previous employers including AWS/Amazon, the Open 3D Foundation, or their parent the Linux Foundation. I am bound by NDAs with my current and previous employers and am not authorized to speak on their behalf. This blog is considered personal use, and I will not be formally discussing strategic business matters of any current or former employer. If you are a reporter or news outlet seeking official statements, please contact the respective company's PR department (I will not reply to such requests, and they will be forwarded to the appropriate PR representative).